In Jennifer Fraser’s piece, What I Bring to UX From … Architecture, she talks about how she brings her architecture skills and knowledge into the software user experience design world. She talks about the “responsibility and sense of permanence” from architecture one should feel towards creating software.
But I’d like to expand this into other fields…
Like film. The creator, the artist should have the responsibility about how the audience should/could perceive his/her “art”. Yes there are aesthetic pieces, and yes there are those that serve to merely illustrate what is happening in a current time period. But what does your film convey? How is it relevant to the audience? Are you wasting your viewer’s time in your…art?
Or in photography. The photographer should not only focus on the technicals of his/her work, not just focus on “capturing the moment”; but also making sure his/her perspective can be communicated properly to whoever looks as the final photograph. Everyone can take photographs nowadays, but we should also be asking, what are these photographs for?
And the same could apply to graphic design. The artist should not only focus on the aesthetic value of his/her graphics; he/she should think about the relationships not only of the elements in his/her work, but the relationship his/her piece develops with the viewer. If it’s an event poster, it is the first “window” a prospective participant has with the event, and as such the overall experience of the event starts with that poster.
Creativity, they say is the freedom to express our thoughts and experiences into the different mediums that we prefer to dabble in. But creativity is also a responsibility. It is not merely our ephemeral mark on the world, that one-hit-wonder of a piece we did to be recognized everywhere. Yes, there are questions to be asked. Is creativity for the creator or the audience? Is an artwork a service to the artist or the viewer?
Make, and do it in such a way that raises the bar of human intellect. Create, but create things that enable people, that pushes people forward. Move, inspire. And be responsible about it.
# This musing is prompted by this: Software is sometimes done
from the novel Invisible Monsters by Chuck Palahniuk
Whatever happened in the past, has led us to who we are today. And because we know this, we hold it dear to us, even influence us in our day to day lives.
Happy experiences, horrible accidents, things that happened that are beyond our control–we blame them for what we are having right now. It can be that someone dear to us died…and we can never replace them. Someone dear brought hurt to us…we trusted them but still they chose to hurt us. It can be that we are born underprivileged…and we can’t afford to pursue what we really want. Or born overwhelmed with attention…that we can’t be who we just want ourselves to be.
It’s always easy to say that we can’t do something because we’re not fit for it, we aren’t worthy of it, we aren’t strong enough to go through it. I can’t be an Engineer because I’m too lazy to do the work. I have to do things my own, because I can’t bring other people into my shit. I can’t get too attached to someone, because I’m still moving on to someone I felt I lost.
Words, words, words, words. Words we tell ourselves to reassure us temporarily, things we always remind ourselves just to get through the day, ideas we bias ourselves towards because we are either too blinded or afraid…
That we can face them. That we can move past them. That we can control them, because they’re just. Words.
Your past is just a story, once you realize this, it has no power over you. – Chuck Palahniuk